OverviewBackgroundBrainstormIdeationWireframesFinal Product

MoveIt

Speed Design Challenge
Project Overview
I was given a prompt to design a public transit app for a Gen Z audience. I timeboxed 12 hours - focusing on the process of uncovering pain-points and designing for the user.
Go to Figma document
My Role
UX & UI Designer
Time Span
12 hours
Tools
Figma, Ilustrator

Setting the Scope

I determined that extensive research is out of scope for this assessment-- instead, I did a mini analysis/deep dive of the target user’s values, pain points, and needs to drive my process. The goal for my execution of this assessment was to communicate user needs, create a mock-up of my design approach, and explain the rationale behind my design decisions.

The Task

“Design a mobile app that enables Gen Zer’s to find public transit routes & navigate efficiently from point A to point B”

Meet the Main Character...

Brainstorm & Discovery

First, I focus on deep diving into the user (Addison) through user journeys, stories, and pain points.

Brain Dump

To start my brainstorm, I organized the high level goals, user needs, and diverged on possible ideas for the design solution.

Then, I established my problem statement:

How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines and tasks?

User Analysis & Behaviors

I conducted quick research of Gen Z traits/behaviors, and interviewed several of my Gen-Z friends about their general preferences with app designs. Some traits of Gen-Z I gathered were:

  • Tech savvy & quick learners
  • Fast paced, with short attention span (strong tendency to multi-task)
  • Enjoys visual content, social interaction & trends
  • Efficient & easy-to-use products > complex, muddled interactions
  • Huge emphasis on personalization and curated content (e.g. TikTok For You Page, Spotify Music Mixes, YouTube Recommendations)

After collecting several current sentiments on existing solutions such as Apple Maps & Google Maps, I was ready to begin my ideation.

Assumptions & Constraints

The following assumptions were made for this project:

  • Addison is tech savvy and familiar with navigation services
  • Addison has access to cellular data and can access the app with no issue
  • Only one bus route required to Addison’s class (no transfers, no other modes of public transit besides bus).
  • No reroutes, or transit issues; Addison is able to pay her bus fare
  • Addison uses this app on a daily basis
  • Notification settings are toggled on
  • Location services are toggled on

Several constraints were also set:

  • Addison only has one destination to navigate to — no stops or transfers
  • Walk and bus only for this flow — no link, lime bike, uber
  • Only access the “leave now” feature
  • Cannot unsubscribe from notifications or alerts
  • Addison must respond to in-app surveys
  • Cannot change preferences of modes of transportation

App Requirements

The following themes were identified after user & competitive analysis:

  • Immediacy
  • Efficiency
  • Personalization
  • Fun
  • Real-time Response

Meet Our User Pt. 2

Ideation

In the ideation phase, I use the divergent ideation method to brainstorm and sketch solutions.

App Flow + Initial Sketch

My initial sketches have an emphasis on visual hierarchy, easy to access information, playful UX writing, and optimizing time & efficiency with routes.

Additional screens focus on:Social interaction (sharing statuses with others), Live data for real-time response, Less calculation, more action & recommendation

Wireframes

Next, I translated the sketches into tangible digital wireframes.

Final Mockups

Going back to the original goal:

How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines & tasks?

Closing

Next steps for this project would include...

  • Expanding Scope: Add additional user tasks and flows
  • Research: Usability testing & iterations with a functional prototype
  • Branding & interaction: Add advanced UI techniques & visual design elements
  • Fun idea! Explore ways to encourage live data reporting & interaction through engaging visuals, feedback, or gamification

Takeaways

A crucial component of this project was establishing the scope, identifying constraints and evaluating priorities. Despite the time constraint that didn't allow deep dives into each step of the process, ultimately my end goal was to design an efficient product with the user in mind - every step of the way. I utilized storytelling and emphasis on the user to drive this result.

This project was presented to a panel of experienced senior product & UX designers - which I received positive feedback for my user-centric process and presentation.

Thanks for tuning in!