MoveIt

Speed design challenge

Overview

I was given a prompt to design a public transit app for a Gen Z audience. I timeboxed 12 hours - focusing on the process of uncovering pain-points and designing for the user.

Team

Me (designer)

Timeline

12 hours

Tools

Figma

MoveIt

Speed design challenge

Overview

I was given a prompt to design a public transit app for a Gen Z audience. I timeboxed 12 hours - focusing on the process of uncovering pain-points and designing for the user.

Team

Me (designer)

Timeline

12 hours

Tools

Figma

MoveIt

Speed design challenge

Overview

I was given a prompt to design a public transit app for a Gen Z audience. I timeboxed 12 hours - focusing on the process of uncovering pain-points and designing for the user.

Team

Me (designer)

Timeline

12 hours

Tools

Figma

Setting the Scope

Design a mobile app that enables Gen Zers' to find public transit routes & navigate efficiently from point A to point B."

Constraints

I determined that extensive research is out of scope for this assessment-- instead, I did a mini analysis/deep dive of the target user’s values, pain points, and needs to drive my process. The goal for my execution of this assessment was to communicate user needs, create a mock-up of my design approach, and explain the rationale behind my design decisions.

Meet the Main Character

Meet Addison!

Brainstorm & Discovery

Diving into user journies, stories, and pain points

Brain Dump

To start my brainstorm, I organized the high level goals, user needs, and diverged on possible ideas for the design solution.

How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines and tasks?

User Analysis and Behaviors

I conducted quick research of Gen Z traits/behaviors, and interviewed several of my Gen-Z friends about their general preferences with app designs. Some traits of Gen-Z I gathered were:

  • Tech savvy & quick learners

  • Fast paced, with short attention span (strong tendency to multi-task)

  • Enjoys visual content, social interaction & trends

  • Efficient & easy-to-use products > complex, muddled interactions

  • Huge emphasis on personalization and curated content (e.g. TikTok For You Page, Spotify Music Mixes, YouTube Recommendations)

Immediacy, personalization, fun & real-time response were key themes identified.

After collecting several current sentiments on existing solutions such as Apple Maps & Google Maps, I was ready to begin my ideation.

Assumptions & Constraints

Before diving into design, I set assumptions and constraints to organize my user flow.

Assumptions

  • Addison is tech savvy and familiar with navigation services

  • Addison has access to cellular data and can access the app with no issue

  • Only one bus route required to Addison’s class (no transfers, no other modes of public transit besides bus).

  • No reroutes, or transit issues; Addison is able to pay her bus fare

  • Addison uses this app on a daily basis

  • Notification settings are toggled on

  • Location services are toggled on

Constraints

  • Addison only has one destination to navigate to — no stops or transfers

  • Walk and bus only for this flow — no link, lime bike, uber

  • Only access the “leave now” feature

  • Cannot unsubscribe from notifications or alerts

  • Addison must respond to in-app surveys

  • Cannot change preferences of modes of transportation

Ideation

App Flow + Initial Sketch

My initial sketches have an emphasis on visual hierarchy, easy to access information, playful UX writing, and optimizing time & efficiency with routes.

Additional screens focus on social interaction (sharing statuses with others), Live data for real-time response, Less calculation, more action & recommendation

Next, I translated designs into digital wireframes.

Final Mockups

Going back to the original goal - How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines & tasks?

Introducing, MoveIt

Trade Offs

A key trade off was designing a simple, skimmable dashboard that would create a more user-friendly solution versus a data-heavy dashboard that displayed important numbers & information. I balanced both by creating accessible expandable and collapsible cards to contain this content.

Takeaways

Next Steps

If I were to continue working on this product, some areas I'd focus on are:

  • Expanding Scope: Add additional user tasks and flows

  • Research: Usability testing & iterations with a functional prototype

  • Branding & interaction: Add advanced UI techniques & visual design elements

  • Fun idea! Explore ways to encourage live data reporting & interaction through engaging visuals, feedback, or gamification

Challenges

A crucial component of this project was establishing the scope, identifying constraints and evaluating priorities. Despite the time constraint that didn't allow deep dives into each step of the process, ultimately my end goal was to design an efficient product with the user in mind - every step of the way. I utilized storytelling and emphasis on the user to drive this result.

This project was presented to a panel of experienced senior product & UX designers - which I received positive feedback for my user-centric process and presentation.

Thanks for tuning in!

Thank you

Reach out to hear more project details! ☕️

Contact me —

Let's chat! ☕️

Email

LinkedIn

Contact me —

Let's chat! ☕️

Email

LinkedIn

Contact me —

Let's chat! ☕️

Email

LinkedIn